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Software Vault: The Games Collection 1
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ZELDA.ZIP
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Z3QA.TXT
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1993-09-10
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99 lines
Some of the harder problems in Z3:
Q: How do I get the book in the Kakariko Library?
A: Dash against it, once you get the Pegasus Shoes.
Q: How come the witch won't give me anything for my
Mushroom?
A: A while after you give her a mushroom, go inside. The
Magic Powder is right next to the store clerk.
Q: What's the point in throwing my rupees into that pond?
A: For every 100 rupees, you can increase either your Bomb
or Arrow limit by either 5 or 10, to a maximum of 70 Arrows
and 50 Bombs.
Q: How do I get into the Desert Palace?
A: Use the Book of Mudora, found in the Kakariko Library, at
the monument.
Q: What's going on with the Lumberjack's tree?
A: Once you get into the Dark World, you can Dash against it
to reveal a secret entrance.
Q: What good is the Good Bee?
A: It follows you more closely, and doesn't wander off like
a normal bee. It can also be sold to the Bottle Merchant in
Kakariko Village for 100 rupees.
Q: How to I get to the Tower of Hera?
A: Go into the transporter (the one that turns you into a
bunny), and go to where the Spectacle Rocks should be. Now,
use your Mirror.
Q: How do I get the Moon Pearl?
A: Hit the Star Switch on the floor above the Moon Pearl,
and fall in a hole to land in front of the chest. Also look
for a hole on this floor that leads to a Faerie Spring.
Q: I have the Master Sword. Now what?
A: Go to the Castle of Hyrule and fight Agahnim. Destroy
the electrical barrier with a swing of the sword.
Q: I can't get any farther in the first Dark World dungeon!
A: Try shooting blue statues in the eye with an arrow. If
red things are blocking you in a dark room, then you need
the Hammer.
Q: How do I get into the second dungeon in the Dark World?
A: Use the Mirror just outside the entrance. Drain the
pools by pulling the switch inside the ruins, then go back
to the Dark World. You'll need the Flippers.
Q: What do I do now that I have the Hookshot?
A: Either use the Hammer in the Light World, around Kakariko
Village, to find a teleportal, or use the Hookshot in the
Dark World to cross the collapsed bridge.
Q: Where is the rest of dungeon 3?
A: Use the Firerod against the bug skeleton.
Q: How do I get into dungeon 5?
A: You must teleport from the same spot in the Light World.
Q: How do I get into dungeon 6?
A: Use the Flute to have the bird bring you to #6 on the
map. Look under a rock there for a teleportal. Now go use
Ether in front of the entrance.
Q: I'm completely lost in Turtle Rock!!! What do I do?
A: You must use the Cane of Somaria on the question blocks.
Q: How to I get to that room on Floor 3 of Ganon's Tower?
A: You must Dash against the blocks.
Q: How can I make money fast?
A: By practicing enough at the Arrow Shooting game, you can
rake in about 200 rupees a try. Or, you can play the Game
of Chance in Kakariko Village. You might even become a Good
Bee merchant! If all you need is some Magic Potion, throw
an empty bottle into one of the two mysterious ponds.
Q: Try pulling on some statue's tongues.
A: Hey, that's no question! That's my job!
That being my fifth upload on The Legend of Zelda: A Link to
the Past, I think I've covered everything. If you still
can't figure something out, buy Nintendo's guide on this
game for $15; call Game Counselors for $1.50, if you can
even get through; or post me a message (or rather, send me
Email to make sure I get it).
More great files can be found on my BBS, The Playground!, at (508) 343-9163.
Official release point for Apogee, Epic, and Software Creations. Contact me
thru Compuserve at 74166,2504 or through Internet at
74166.2504@compuserve.com, or at GEnie at E.GAGNE1.
This file is copyright (c) 1993 by Kenny Gagne. All rights reserved. Not to be
distributed without giving credit.